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Post by Allaprima ᵛᵉʳᶦᶠᶦᵉᵈ ✔ on Nov 26, 2014 13:46:38 GMT -5
Captain Falcon has always had that holstered gun, even in Smash 64 and his own games. I don't think he has ever drawn it. :v
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Post by Mastery on Nov 26, 2014 21:33:31 GMT -5
Oh I knew he always had it, it's just never had that much detail.
Speaking of detail, the scratches on his boots, damn. The gun also has some dents that are only visible when the light shines on it at certain angles, goddamn.
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Post by Mastery on Nov 26, 2014 21:35:23 GMT -5
Also, while they never showed him drawing it, it's probably what he actually canonically uses when he's doing actual bounty hunting, instead of random fire powers. Fits his actualy personality better too (more subdued badassery rather than the whole "CAWM AWN" shit)
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Post by Mastery on Nov 29, 2014 2:46:26 GMT -5
Amiibos are terrifying
See my friend always does this combo with Mario.
Down throw > utilt > ^b
It's a good combo.
So naturally, when he's wrecking a Mario amiibo, the Mario amiibo learns it.
Eventually it's hardcoded into Murrica's (the Mario Amiibo) playstyle. If he gets a grab, straight to down throw, then the combo,
Except this one time he fought my other friend.
down throw > dtilt > down smash
Like Holy shit
A: that's possible?
B: That's effective? (0 to 33, don't have to wait 'til you fall back dow)
C: DID IT JUST MAKE THAT UP. NONE OF US DID THAT. WHERE DID IT GET IT FROM. IT JUST MADE UP ITS OWN COMBO
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Post by Mastery on Dec 17, 2014 21:09:41 GMT -5
Man, the decreased recovery on his aerials and the decreased knockback during buster means Shulk is in combo heaven even without stance cancelling. And since he's pulling off combos with greater damage, damn the hurt
Then I just switch to Smash and victory is a backslash away. Or a Backthrow.
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Post by Allaprima ᵛᵉʳᶦᶠᶦᵉᵈ ✔ on Dec 18, 2014 19:08:42 GMT -5
Less really feeling it, more scale tipping.
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Post by Mastery on Dec 18, 2014 21:40:26 GMT -5
Scale tipping is A-Okay though
More Shulk. Forget Buster. Speed is where it's at. My friend was playing him and just did a combo of repeated Fairs across the stage to the edge of the screen until I was deded. Of course, since he used his double jump for the killing blow off the stage and Shulk's recovery is vertical, he ended up dying himself, but it was still incredibly hype.
As far as Scaletipping goes, all I can say is Robin is solid as hell. More and more I'm meteor smashing people while I'm recovering. Also Arcfire is a solid move to use on the way back to stage, not to recover, but to basically kinda prevent opponents from coming after you. Also getting way better at catching opponents with Nosferatu.
Oh yeah, Falcon. Since he movess forward a lot more when using Falcon Punch, it's a good way to recover if you get knocked high enough. And it's hilarious if you do this while someone is coming after you and you just kill them instead.
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Post by Mastery on Dec 31, 2014 21:34:08 GMT -5
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Post by Mastery on Jan 4, 2015 16:12:20 GMT -5
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Post by Allaprima ᵛᵉʳᶦᶠᶦᵉᵈ ✔ on Jan 4, 2015 18:56:13 GMT -5
Because Mac needed air tricks to go with his ridiculous ground game.
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Post by Mastery on Jan 4, 2015 19:53:50 GMT -5
YOU AIN'T NO AIR FIGHTER MAC
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Post by Preventing Google Doxxing on Jan 7, 2015 23:13:27 GMT -5
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Post by Preventing Google Doxxing on Jan 8, 2015 14:04:34 GMT -5
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Post by Mastery on Feb 1, 2015 15:04:36 GMT -5
I love when percentages are more or less even, so I kamikaze someone with a close range can and then do the kill combo
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Post by Allaprima ᵛᵉʳᶦᶠᶦᵉᵈ ✔ on Feb 1, 2015 22:58:22 GMT -5
I've never hit someone with Duck Hunt's down special. Never.
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