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Post by Preventing Google Doxxing on Jan 14, 2012 12:36:19 GMT -5
NPCs are getting killed by players again. Finally, a world where players can sustain themselves.
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Post by Deleted on Jan 14, 2012 17:00:33 GMT -5
Oh goody. >_>
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Post by Deleted on Feb 25, 2012 12:58:52 GMT -5
So hype for the 'fighter' destiny update. Knuckles for elves? Damage based on will instead of str? Yes please.
Not that we're going to get it any time this year. >_>
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Post by kode54 on Feb 25, 2012 13:35:15 GMT -5
muh mor puh guh
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Post by Preventing Google Doxxing on Feb 25, 2012 14:02:25 GMT -5
Cthulhu's back.
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Post by Deleted on Mar 1, 2012 4:18:56 GMT -5
Cor collection books suuuuck. Why do I have to do three of these for my music skills?
Edit: Logged into and rebirthed my original Mari character for the hell of it. ...got the Aspiring Warrior title. Proceeded to play jokes on people by switching between that and my Beta Tester one. :v
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Post by Deleted on Mar 1, 2012 10:44:50 GMT -5
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Post by Deleted on Mar 5, 2012 19:33:09 GMT -5
Finally got around to buying a trinity staff. Normally wouldn't have bothered with it until much later since my actual magic skills are still all at rF, but 50k when the things usually go for 200k in housing? Yeah, not passin' that up. :p
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Post by Preventing Google Doxxing on Apr 4, 2012 14:36:08 GMT -5
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Post by Deleted on Apr 4, 2012 14:46:27 GMT -5
Bard destiny op at me having no idea what it's doing. Good thing I have all but one of my original music skills capped now. :v
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Post by Chromeo on Apr 4, 2012 14:48:24 GMT -5
Yeah I had no idea what the hell was going on there. Okay this sucks I'm changing this keyboard for my other spare one.
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Post by Deleted on Apr 4, 2012 18:47:18 GMT -5
G16S2: Ranged Attack (Human/Elf): 0 load time / 0.6 sec cool down Magnum Shot (Human): 0 load time / 6 sec cool down, R9+ 5 sec cool down Magnum Shot (Elf): 0 load time / 5 sec cool down, R9+ 4.6 sec cool down, R5+ 4 sec cool down Nexon still hates elves, losing our load speed advantage, keeping our aim speed disadvantage Slightly shorter Magnum cooldown doesn't do shit when it's still too long to link with itself.
Generations 1, 2, and 3 were renewed. - Elves and Giants can now perform these Generations. - Elves and Giants can now obtain their transformations (Falcon and Savage Beast, respectively) from completing Generation 2. As a result, the Quests for Falcon and Savage Beast were removed. B> Pally Falcons
And a whole lot of other shit that doesn't make sense to add cooldowns to.
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Post by Deleted on Apr 5, 2012 0:25:26 GMT -5
Gold Strike op, does over 1k damage at rN. This is only offset in that it links with absolutely nothing, as far as I can tell.
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Post by Deleted on Apr 6, 2012 20:44:07 GMT -5
Oh man bards op. From here: mabidata.net/forum/viewtopic.php?f=7&t=1180&start=110Respective Rank 1 Skill effects: Song of Rich Year 120 Seconds: Gasthering Success +5%, Proudction Success +5%, Gather Speed +25% + 3% Bonus per party member limit to 10% March 120 Seconds: Movement 12% Increase, When on Pets 9% Increase Melody Shock 500% Damage 2 Second Stun 5 Second 55% Speed Reductions Sustain 60% Damage Per Second Song of Endurance 20 Seconds: +11 Def, +5 Pro, Magic/Stamina 410% recovery rate Vivace 30 Seconds: Magic, Alchemy, Attack Speed +11% Lullaby 20 Seconds: up to 15 target will have 75% chance of falling asleep. When sleep status enemy is attacked they recieve 400 additional damage (It really is sleep bombing...) Overture of the Battle Field 30 Seconds: 20% Max Damage Increase, 20% Min Damage increase, 11% Critical hit increase
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Post by Deleted on Apr 7, 2012 0:48:02 GMT -5
But yeah seriously, bardmages are going to be so op. Put everything to sleep, gain 20% damage, speedcast some advanced magic, deal 400 bonus damage on top of that, regen your mana even faster than meditation alone.
Edit: Oh, and regen for stamina as well, so you can spam heal on yourself and not even care if you need to use windmill soon.
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